Greg Miller (Resanaki PC)

Greg Miller, also known as Greggu or Genji, is one of Sansei's pupils and the protagonists of the Resanaki campaign.

Before Resanaki
Born in Birmingham, Greg was always the kid in the neighborhood that did not come home after school, spent his afternoons and sometimes all evenings playing with his group of friends. He took a knackering for trading during the recess in the playground. Instead of Playing with marbles or such, he would be the one trading, selling and buying marbles. As his father was of higher status, he went to a good school where he could have learnt knowledge very well, but he was more interested in cutting deals.

When he was old enough, he started taking riding lessons. his father thought it be useful if his son was to take over the company, but Greg just did it because he had a sense of thrill he never got otherwise.

The years went by, and Greg was by no means less curious, eager, or looking for a thrill, so he decided to board a ship headed for Japan, to start trading goods as a merchant, in what he thought would be the best place for his father to not control his actions.

Very close to his goal, a giant storm erupted, and the ship turned into rubble. Greg found himself on the beach of an unknown island. He managed to make it to the main road, where a caravan found him, and gave him a lift to a village. From there, he had a problem with no one understanding him, but they pointed in a direction, and he guessed it was help. he wandered for a while, before he saw it. The Temple, where he would spend the next 5 years.

As repayment for clothing and feeding him, Greg started working around the temple, but also help with going into town for supplies when needed. Once, when he came back from one of these trips, Master Sansei said something Greg will never forget: "I am glad destiny brought you here, even if your life did not go as planned, you have made many people around here, a better one."

Another motto of Sansei's that Greg likes to live by is: "A wise warrior never seeks out battle, but must always be ready for it."

Stats
Greg Miller has a point total of 155.

Attributes
. * When carrying armor. Also naturally has an extra +1 when resisting bludgeoning damage.

** When carrying armor. Without armor it is 11. Both include +1 for Combat Reflexes.

*** Includes +1 for Combat Reflexes.

Advantages and Perks
* Given for free in this campaign. Normally costs 30.

Disadvantages and Quirks
.

Skills and Techniques
.

Combat
Because of his 9 in Strength, Greg Miller's damage defaults to 1d-2 for thrust (thr) and 1d-1 for swing (sw).